
Game Music and Sound Design Conference
GameSoundCon 2026
October 20-21
Burbank Convention Center
Burbank, CA & Online​
Speak at GameSoundCon 2026
Submissions close May 10, 2026
We use Whova for GameSoundCon talk submissions
Before you submit, please have the following information ready:
1) Title of your talk
2) Preferred duration (30 or 60 minute, including QA)
3) Track (Music, Sound Design, Dialogue, Business/Career, Game Audio Studies, Research/Technology, VR, Education)
4) 3 keywords for your talk
5) A 2-3 paragraph abstract of your proposed talk
6) A description of the audience takeaway-- what will attendees gain from attending this talk?
7) A 1 paragraph bio. Include any prior speaking experience (GDC, AES, etc.)
If submitting a panel session, please add each panelist as a 'Co-Presenter' when submitting.
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We accept submissions on any topic directly related to game/interactive audio, from the compositional process and sound design to business and legal issues. Talks may be 30 or 60 minutes which includes Q/A. Panel sessions may also be submitted; panel submissions should include tentative panelist names and added as 'Co-speakers' during the submission process. Panel sessions should comprise a diverse set of panelists.
Submission tip: Submissions that cover an interactive/game perspective of a topic are generally stronger submissions than topics that don't cover game-related/interactive issues. For example, "Writing Effectively for Epic Choir," while a cool topic, isn't as directly applicable to games as "Epic Adaptability: Practical Tips on Composing and Recording a Dynamic Epic Choir" might be.
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GameSoundCon speakers and panelists will receive a complimentary registration for GameSoundCon and an invitation to the Speaker Reception.
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Submissions may be made for any topic in game audio including
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Special Topic: AI in the Game Audio Production Pipeline
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Game Music
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Game Sound Design
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Game Audio Business/Career
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Game Audio Research & Technology, including AI
Technical, industry and/or academic research in interactive audio technologies, including VR/AR
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Game Audio Studies
Academic research on game music and sound design; Ludomusicology, etc
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Dialogue and Performance
Sessions dedicated to game dialogue techniques, process, talent, technology and implementation​
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Game Audio Education
Talks or sessions on game audio education, at the post-secondary level
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Submission deadline: May 10, 2026
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If your studio is thinking about multiple submissions, talk to us about arranging a "Studio Deep Dive," a coordinated set of talks covering multiple disciplines from the same title. Put "Studio Deep Dive" in your submission.
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Note: although GameSoundCon is Hybrid, we are unable to accommodate remote speakers.
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